What's new
- Feature Tour, a sample of six levels joined by portals:
- the garden: materials, sky light, shadows, a glTF model and tweens
- the workshop: 252 crates, joints, triggers, a mesh collider and reverb
- the night market: 16 lights, point light shadows, nested prefabs and an additive scene
- the foundry: about 10,000 particles
- the puppets: 48 skinned rigs on animator state machines
- the arcade: 400 scripted squares, a coroutine, events and a save
- The player, the camera, the HUD and the music carry over from level to level.
- A benchmark. Left on its title screen for six seconds, Feature Tour starts an autopilot that walks every level along a route. It is what we run with
--stats-logbefore and after an optimisation.
Fixed
- An event listener now goes away with the entity that owns it.